NORTH FRISIAN MARCH 4X V1.6

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NORTH FRISIAN MARCH 4X V1.6

NORTH FRISIAN MARCH 4X V1.6

The NF Marsch 4fach is the extension of the Nordfriesian March standard size and is Seasons Mod ready.
All productions and placeable buildings are available for download in an extra pack.
You also need the Global Company Mod to be able to play the map without restrictions.
Have fun while being productive;)
Multifruit: rye, onions, carrots, spelled, poppy, mixed grain, millet and sorghum,
Other types of fill are built from the map: earth, sand, gravel, beet pulp and compost.
Productions in the extra pack that has to be downloaded extra
Sawmill
sugar factory
Apple orchard
Pear orchard
Cherry orchard
Plum plantation
diesel factory
fertilizer production
gravel
Erdhaufen
fermenter
Hay drying hall
Compound feed production
Liquid fertilizer production
Kalkwerk
Sewage Treatment Plant
composter
Rübschenhacker
pellets factory
Plant protection production
seed production
Pig feed production
brewery
malthouse
Pulp / paper mill
cheese dairy
cement plant
+ Dieverse placeable buildings like Ballenhalle, earning objects for money,
North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills
Great fields
22 sales stations
2 bga’s
New missions
Very much space for placeable objects of all kinds

 

Version 1.6
New product toilet paper from the V 1.8 production pack can be sold at supermarkets
A type of flower can now be painted using terraforming
Police and Office Südtondern shield inserted
Channel members move and returnees + shop honorary table again up to date
Water tarpaulin a little lower again

Version 1.4 snow missions and more
– The map now has some 10 snow-sliding missions in winter with season mod
– Purchasable area at milk sales for new dairy production
– Field 14 guardrail somewhat straightened
– Delimitation pledge moved to house 32
– Christmas and New Year signs gone again
– New products whole milk, cream, yogurt, curd cheese and butter, rapeseed oil, sunflower oil and soybean oil
– Channel members up to date again

Version 1.2
Start fleet park for easy game back
Excess waterplane cleared
Driveways to the bridges for autodrive improved
Schreiner shield and Collision taken at Zaunstück at brewery
More light at the hardware store and stadium
Floor marking for pallet delivery at the stadium
Prices adjusted for carrots and onions
Sale opportunity for diesel at the big Aral (savegame change)
Sales area heating plant enlarged
Pallet sales trigger increased
Sloping piles eg BGA silos can be filled one meter higher
New fill types inserted (log, chipboard, OSB plate, eggs, chicken, beef, pork, lamb, chicken)
Trigger BGA improved
Boundary pile with collision found at 3378/3868
Soil texture completed in hall at nursery
Desire of the channel members,
– At house 25 seating and beer
– At house 62 seating and beer crate and barrel, 2 parking cars cleared, garbage bins moved behind the house
– House 72 got a deco kennel
– House 59 something deco, grill, beer and what to sit
– At house 42 a car away
– Moving from Gutsherr House No .: 67 to 71

Version 1.1 Mulitfruit
Grass painting over landscaping now possible
Tipping everywhere is now possible
Bridge construction Designation corrected in the GlobalCompany menu.
Bridge construction Sand and gravel are no longer reversed
Small deco tree moved to field 4
High seat in the forest at the sawmill and depot postponed
Field borders changed to fields 24, 36 and field 50
Dyke between field 47 and 48 slightly smoothed and departure aligned
Fixed Siloking texture
Tires taken from the ground at the shop
Dedi Server bug fixed and therefore Map is about 20 MB smaller
Hoffarmland slightly enlarged up to Feld19
On request parked car at house 38.57 and 70 deleted
Decoration to House 52 and 57 delivered to order;)
Entrance to the flour factory and brewery Platz somewhat enlarged
In the shop the sales symbol and workshop symbol further separated
Collision road between field 28 and field 29 added
Overview map without color in fields 1,2 and 20
Transport missions are corrected
Fixed bug with mission to field16
Mark for sales area hardware store added
Added tag for sales area Aldi
Fixed street flickering between box 14 and box 16
Some old bushes and hedges cleared
Ground leveled at the harbor
Bridge construction Decorative tubes are slightly higher
Bridge construction shield placed more conspicuously
Buyable area for butchers
Dark Texture Fixed at Cereal AG Building
Fixed Collison to Grain AG
Curb at the shop turned around really
Deco windmills now turn around properly

Credits:

fedaction letsplay + shelly





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